Getting Started
Required Skills
The following skills are required prior to working with this tutorial:
- Basic client-side JavaScript
- Basic knowledge of XML
Required Tutorials Completed
The following tutorials are required to be undertaken before attempting this tutorial:
Tutorial
Step 1. Create an Introduction Page
Create a webpage that contains a hyperlink to another webpage called optimizingLoadTime.html. For the purpose of this tutorial, this webpage can be seen as the introduction or sign-in page for your system implementing EditLive!.
<html>
<body>
<h1>Loading the Java Virtual Machine (JVM)</h1>
<p>This page uses the <i>quickStart</i> method to load the JVM. In the event your browser is <i>Internet Explorer</i>,
the core files for EditLive! will also be downloaded to your machine via this method.</p>
<p>Having the JVM already loaded before creating an instance
of EditLive! will improve the load time for the editor.</p>
<p>Click <a href="optimizingLoadTime.html">here</a> to load an instance of EditLive!</p>
</body>
</html>
Save this page as firstPage.html.
Step 2. Create an Instance of EditLive!
Using the load-time properties described in the Instantiating the Editor tutorial, create an instance of EditLive!:
<html>
<body>
<h1>Using a Simple Plugin</h1>
<!--
Include the EditLive! JavaScript Library
-->
<script src="../../redistributables/editlivejava/editlivejava.js" language="JavaScript"></script>
<!--
The instance of EditLive!
-->
<script language="JavaScript">
// Create a new EditLive! instance with the name "ELApplet", a height of 400 pixels and a width of 700 pixels.
var editlive = new EditLiveJava("ELApplet", 700, 400);
// This sets a relative or absolute path to the XML configuration file to use
editlive.setConfigurationFile("../../redistributables/editlivejava/sample_eljconfig.xml");
// .show is the final call and instructs the JavaScript library (editlivejava.js) to insert a new EditLive! instance
// at the this location.
editlive.show();
</script>
</body>
</html>
Save this webpage as optimizingLoadTime.html.
Step 3. Use the Preload Function
Call the preload function. Pass it a function that you would like to execute when EditLive! has finished loading.
<html>
<body>
<h1>Using a Simple Plugin</h1>
<!--
Include the EditLive! JavaScript Library
-->
<script src="../../redistributables/editlivejava/editlivejava.js" language="JavaScript"></script>
<!--
The instance of EditLive!
-->
<script language="JavaScript">
// Create a new EditLive! instance with the name "ELApplet", a height of 400 pixels and a width of 700 pixels.
var editlive = new EditLiveJava("ELApplet", 700, 400);
// This sets a relative or absolute path to the XML configuration file to use
editlive.setConfigurationFile("../../redistributables/editlivejava/sample_eljconfig.xml");
editlive.setPreload(function() {
alert("EditLive! has finished loading.");
});
// .show is the final call and instructs the JavaScript library (editlivejava.js) to insert a new EditLive! instance
// at the this location.
editlive.show();
</script>
</body>
</html>
Step 4. Add the ConfigurationText Load-Time Property
Delete the setConfigurationFile Method from the webpage. Replace this load-time property with the setConfigurationText Method.
<html>
<body>
<h1>Using a Simple Plugin</h1>
<!--
Include the EditLive! JavaScript Library
-->
<script src="../../redistributables/editlivejava/editlivejava.js" language="JavaScript"></script>
<!--
The instance of EditLive!
-->
<script language="JavaScript">
// Create a new EditLive! instance with the name "ELApplet", a height of 400 pixels and a width of 700 pixels.
var editlive = new EditLiveJava("ELApplet", 700, 400);
// This sets a relative or absolute path to the XML configuration file to use
editlive.setConfigurationText(encodeURIComponent("<?xml version=\"1.0\" ... "));
editlive.setPreload(function() {
alert("EditLive! has finished loading.");
});
// .show is the final call and instructs the JavaScript library (editlivejava.js) to insert a new EditLive! instance
// at the this location.
editlive.show();
</script>
</body>
</html>
Using the setConfigurationText Method to specify the EditLive! setConfigurationFile Method will cause the editor to load much faster.